Here are few things I have made or have contributed to. They are roughly in reverse chronological order of involvement.

flycheck image flycheck, a GNU Emacs plugin for syntax-checking code and reporting diagnostics in the buffer. I’ve been helping around as a co-maintainer since the original author’s departure. It has support for over 40 different programming languages, and is one of most-downloaded Emacs plugin on MELPA.

megado image megado, a MegaDrive emulator in C made by merwaaan. It has nice debugging features, snapshots, and is starting to play quite a few games, albeit with glitches. I’m helping around with infrastructure: making it builds on Linux, continuous integration, sanitizers and the like. At some point I should start working on sound emulation.

ld39 image Bright Plateau, a short puzzle game made in 72 hours for the Ludum Dare 39 jam, in duo with merwaaan. You have to power up houses by placing generators on the plateau. This time we went 3D with THREE.js, and, although exhausted, we were quite satisfied with how the game turned out. I wrote a post-mortem about it.

boyo image boyo.js, a GameBoy emulator in JavaScript made by merwaaan. I implemented the audio emulation, improved the performance so that it would run decently in Firefox and Chrome, and helped with miscellanea. I love hearing the intro to Link’s Awakening on it.

gbs, a GameBoy Sound player written in Rust. My first attempt at GameBoy audio emulation for boyo.js was a mess, and I started from scratch in Rust. Once I got it working there, I ported it to JS. It’s not an actual player: it just writes GBS input files to WAV. It doesn’t play all GBS files and the sound quality could be better, but it’s mine.

chipers image chipers, another CHIP-8 emulator written in Rust. I figured Rust would be a better fit for writing emulators than JavaScript; the FPS counter confirms it. I added a debugging interface with dear imgui and a fancy CRT shader that’s actually credible this time (but still slow).

chip8 image chip8, a CHIP-8 emulator written in JavaScript. I wanted to get a better grasp of writing an emulator for a complete system. Although the CHIP-8 is not a real console, getting it working got me hooked on writing emulators. I added a CRT emulation effect to make it interesting, but it’s not really convincing, and actually quite slow.

yatm image You Are The Münster, another Ludum Dare game, made in duo with merwaaan. The theme was “You are the monster”, and… well, the pun was too tempting. It’s a platform game with unlockables (à la Metroid), though we only had the time to put two areas in the game. The art is much better than my previous solo attempt (because I made only half of it!), and there’s even a homemade background music this time. Jumping can be a bit frustrating at times, so we added checkpoints.

ld48 image LD48, a game made solo, in parallel to the Ludum Dare 29 week-end, but not part of the competition. It started as a minimalist action-RPG, but I had too much fun and added homemade pixel art and sound effects. Now it’s neither minimalist, nor particularly fun. Still had a good time making it.

webppm, a PPM viewer for the web. Drag and drop a PPM file, use the slider to zoom. Made for my students after I couldn’t find a decent multi-platform PPM viewer.

s3c image s3c, a JavaScript editor with code evaluation built for the students of the introductory JavaScript courses I taught at Mines Nantes. You can edit and evaluate the whole buffer for immediate feedback. The point is to save setup time (you only need a browser) and to focus on JavaScript snippets (not full-blown apps). Still my go-to solution when I want to test a bit of JS code.

bump image bump, a satirical productivity hack. Click every time you finish a task, and bask in the glory of your achievements. The original version was made during my research internship at my University and had a scoreboard with the names of all the interns. It only works if you believe in it.

sparkets image Sparkets, a multiplayer space shooter made for HTML5 browsers. Inspired by the games Spacewar! and Slingshot, it started as a toy to learn HTML5 Canvas API, node.js and WebSockets. Together with merwaaan, we kept adding features and playing the hell out of it. Never got to a shippable state, but it’s still pretty fun.

laby-o-matic image Laby-o-matic, a maze generator made as an assignment for a graph theory course. It generates paths that are usually quite long, but with few deep branches, so they are not hard to solve. Though it can generate different shapes for the mazes, so at least they are pretty to look at.

mcc4 image Monte-Carlo Connect Four. I read that Monte-Carlo methods were effective for Go AIs. I wondered how that worked and if that would make a decent adversary for Connect Four. Although it’s not very strong, it still caught me off-guard. Plus, the algorithm was rather simple to write.

shinkoban image shinkoban, a Sokoban with sprites blissfully lifted from a famous SNES game. This was initially a class assignment that I elaborated upon and polished in a few days before applying for an internship at a local game company. Got the interview, not the job. Still felt pretty good about this game. The levels were not mine, and they get pretty hard towards the end!

lecture notes image Lectures notes, taken during my Computer Science degree at the University of Le Havre, in French. I transcribed most of my math classes in LaTeX (live, save for diagrams and hairy equations), and put them online for other students and teachers to use.

See my Github page for source code for all of the above, and other one-shots.